[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [stopmusic] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [PlayMusic(intro="$loading_intro", key="$loading_loop", volume=0.6)] [Background(image="bg_iceforest_1",screenadapt="coverall")] [bgeffect(name="$eb_lightsnow", layer=1)] [PlaySound(key="$d_avg_snowstormflp", volume=0.5, loop=true, channel="snow")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [PlaySound(key="$d_avg_snowrun", volume=1, loop=true, channel="run")] [StopSound(channel="run", fadetime=2)] [charslot(slot = "m", name = "avg_npc_932_1#1$1", duration = 1, isblock = true)] [name="萨卡兹平民"]前面!快看前面! [name="萨卡兹平民"]桥梁......被炸毁了?我们要怎么过去? [name="萨卡兹平民"]我们,我们还有别的路吗?走了这么久,天灾云还是在头顶上...... [name="萨卡兹平民"]队伍里还有伤员和孩子,我们,我们走不动了...... [dialog] [curtain(direction = 6,fillfrom = 0,fillto = 1,fadetime=0.5)] [delay(time=1)] [curtain] [charslot] [Background(image="bg_snow_2",screenadapt="coverall")] [charslot(slot = "m", name = "avg_npc_1308_1#1$1")] [curtain(direction = 6,fillfrom = 1,fillto = 0,fadetime=0.5)] [Delay(time=1)] [name="巴别塔成员"]该死!森林和草地上到处都是源石晶簇,它们......它们已经开始发亮了。 [multiline(name="巴别塔成员")]在天灾爆发前,这些活性化的炸药会先要了我们的命...... [multiline(name="巴别塔成员", end=true)]咳。 [multiline(name="巴别塔成员")]我们必须立刻—— [CameraShake(duration=0.5, xstrength=15, ystrength=15, vibrato=20, randomness=70, fadeout=true, block=false)] [multiline(name="巴别塔成员")]咳咳—— [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [multiline(name="巴别塔成员", end=true)]咳咳咳—— [name="巴别塔成员"]......不,不,不能再拖下去了。空气里都是源石颗粒,*萨卡兹粗口*。 [name="巴别塔成员"]七八天没有药物补给了......队伍里的伤员......感染情况......该死! [dialog] [PlaySound(key="$d_gen_thunders_amb", volume=0.4)] [PlaySound(key="$d_avg_drkcludsthdr", volume=1, loop=true, channel="d")] [delay(time=1.5)] [name="巴别塔成员"]什、什么声音? [dialog] [CameraShake(duration=1, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_gen_explo_n")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.05, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.05, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.1, block=true)] [charslot] [Background(image="30_ex1_snowmount_s",screenadapt="coverall")] [delay(time=1)] [charslot(slot = "m", name = "avg_npc_053")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [name="萨卡兹雇佣兵"]巴别塔的救援还没到吗?没有?那就继续让斥候探路去,找不到别回来了! [name="萨卡兹雇佣兵"]嘁,天灾云都成型了,是哪支*萨卡兹粗口*的部队袭击了医疗据点!“疤眼”都没这么疯! [name="萨卡兹雇佣兵"]后面的人跟紧点!来不及离开天灾范围,我们得找几个干净的洞窟躲一躲!洞里有源石痕迹的不行,有一点都不行! [name="萨卡兹雇佣兵"]......真该死!伤员都不放过,你真不是个东西特雷西斯...... [dialog] [StopSound(channel="d", fadetime=1)] [StopSound(channel="snow", fadetime=1)] [curtain(direction = 2,fillfrom = 0,fillto = 1,fadetime=0.5)] [delay(time=1)] [bgeffect] [curtain] [charslot] [Background(image="bg_cave_2",screenadapt="coverall")] [curtain(direction = 2,fillfrom = 1,fillto = 0,fadetime=0.5)] [Delay(time=1)] [name="萨卡兹孩子"]妈妈......我疼......腿疼...... [charslot(slot = "m", name = "avg_npc_935_1#1$1")] [name="萨卡兹平民"]不、不哭,孩子,再忍一忍,忍一忍就能回家了...... [charslot(slot = "m", focus="n")] [multiline(name="萨卡兹孩子")]不要——不要—— [multiline(name="萨卡兹孩子",end=true)]呜啊啊啊疼——疼...... [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [Background(image="bg_thundercloud",screenadapt="coverall")] [PlaySound(key="$d_avg_drkcludsthdr", volume=1, loop=true, channel="d")] [PlaySound(key="$d_avg_snowstormflp", volume=1, loop=true, channel="s")] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] 孩子的哭声。 阴谋的声音,死亡的声音,求生的声音。 天灾无情,只是吞吃风雪,酝酿风暴。 [dialog] [SoundVolume(volume=0.4, channel="s",fadetime=2)] [SoundVolume(volume=0.4, channel="d",fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [Background(image="30_ex1_snowmount_s",screenadapt="coverall")] [bgeffect(name="$eb_lightsnow", layer=1)] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] 远方的山崖上,有几道人影。 风雪肃穆,站在悬崖边的女性只是沉默地看着远方。 无情的天灾,在要道镇守的敌方士兵,逃窜的野兽,走投无路的伤员和平民。 生命如空谷回响,回到Mantra的耳中,那是—— ——孩子的哭声。 [dialog] [charslot(slot = "m", name = "avg_npc_1300_1#7$1")] [name="Mantra"]......我听见了。 [name="Mantra"]孩子的哭声。 [dialog] [charslot] [playsound(key="$d_avg_snowbootwalk")] [charslot(slot = "m", name = "avg_npc_1309_1#1$1", duration=1.5, isblock=true)] [name="Ace"]开始飘雪了,情况不太好。 [charslot(slot = "m", name = "avg_npc_1300_1#3$1")] [name="Mantra"]两千三百一十三人。 [name="Mantra"]全部确认。 [charslot(slot = "m", name = "avg_npc_1309_1#1$1")] [name="Ace"]......位置,生命体征,已经全部录入。 [dialog] [playsound(key="$transmission")] [delay(time=1.5)] [charslot(slot = "m", name = "avg_npc_1309_1#1$1")] [name="Ace"]损失比想的要少,但还是得抓紧了。 [name="Ace"]Mantra小姐,近距离目睹你的源石技艺,还是让人大开眼界。 [charslot(slot = "m", name = "avg_npc_1300_1#3$1")] [name="Mantra"](谦逊地点头致意) [charslot(slot = "m", name = "avg_npc_1309_1#1$1")] [name="Ace"]人事部的那位笞心魔还没有为你物色到几名出色的通讯兵? [charslot(slot = "m", name = "avg_npc_1300_1#2$1")] [name="Mantra"](轻闭双眼) [charslot(slot = "m", name = "avg_npc_1309_1#1$1")] [name="Ace"]遗憾。 [name="Ace"]......信息已发送至全部行动队。 [charslot(slot = "m", name = "avg_npc_1300_1#3$1")] [name="Mantra"]东北方向,七公里,洞窟。 [name="Mantra"]孩子们在那里。 [charslot(slot = "m", name = "avg_npc_1309_1#1$1")] [name="Ace"]但军事委员会的侦察无人机已经发现我们了。 [name="Ace"]我留下,你去吧。 [charslot(slot = "m", name = "avg_npc_1300_1#4$1")] [name="Mantra"](皱眉) [charslot(slot = "m", name = "avg_npc_1309_1#1$1")] [name="Ace"]他们不敢选在这个地形和我的小队正面冲突。 [name="Ace"]放心吧。只是去打个招呼,如果是曼弗雷德领头,我就争取把他活捉了。 [charslot(slot = "m", name = "avg_npc_1300_1#1$1")] [name="Mantra"]不要冒险—— [dialog] [charslot] [playsound(key="$d_gen_transmissionget", volume=1)] [CharacterCutin(widgetID="1", name="avg_npc_048", style="cutin", fadestyle= "horiz_expand_center", fadetime=0.5, offsetx=-300, width=200, block=true)] [delay(time=1)] [name="博士"]各位,是我。 [name="博士"]抱歉来晚了。CA建筑区的行动已经结束。 [name="博士"]请各位继续依Mantra的原计划行动,我将从别处提供帮助,以拯救伤员和平民为优先。 [dialog] [charslot(slot = "r", name = "avg_npc_1309_1#1$1", duration=0.5, isblock=true)] [name="Ace"]不错的出场时机,博士。 [charslot(slot = "r", focus="n")] [name="博士"]谢谢。Misery正在吸引军事委员会的注意,他会需要其他帮手的。 [charslot(slot = "r", name = "avg_npc_1309_1#1$1")] [name="Ace"]那正好? [charslot(slot = "r", focus="n")] [name="博士"]正好,Ace。 [charslot(slot = "r", name = "avg_npc_1309_1#1$1")] [name="Ace"]等你命令。 [charslot(slot = "r", focus="n")] [name="博士"]以及...... [name="博士"]特蕾西娅将直接突入中心的受灾医疗据点,避免更大的伤亡。 [name="博士"]若各单位状况良好......我们那里见。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [CharacterCutin(widgetID="1", fadetime=0)] [bgeffect] [charslot] [SoundVolume(volume=1, channel="s",fadetime=2)] [SoundVolume(volume=1, channel="d",fadetime=2)] [bgeffect(name="$eb_blizzard", layer=1)] [Background(image="bg_snow_2",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [CameraShake(duration=1, xstrength=40,ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_explosion_stone")] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [charslot(slot = "m", name = "avg_npc_1308_1#1$1")] [name="巴别塔成员"]爆炸!是爆炸! [name="巴别塔成员"]别慌!离开发光的地面!往后退!地下源石开始活性化了—— [name="巴别塔成员"]*萨卡兹粗口*来不及—— [dialog] [charslot] 火光在冻土下蠢蠢欲动,暴雪夹杂着天灾的火花。 每一口呼吸都无比沉重,仿佛“泰拉”这个抽象的概念,正在压迫一个个具体的生命。 [dialog] [PlaySound(key="$d_avg_explosion", volume=0.4)] [delay(time=1.5)] [CameraShake(duration=1, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_gen_explo_n", volume=0.8)] [delay(time=1.6)] [CameraShake(duration=1, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=false, block=false)] [PlaySound(key="$d_avg_explosion_stone", volume=1, loop=true, channel="e")] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1)] [StopSound(channel="e", fadetime=1)] [StopSound(channel="s", fadetime=1)] [StopSound(channel="d", fadetime=1)] [delay(time=1)] [musicvolume(volume=0, fadetime=1)] [bgeffect(fade = true, fadetime = 1.5)] 而这种压迫,在转瞬之间消失殆尽。 但眼前的景象却让人下意识地长吸了一口气。 [dialog] [charslot(slot = "m", name = "avg_npc_1308_1#1$1")] [multiline(name="巴别塔成员")]嘶—— [multiline(name="巴别塔成员", end=true)]爆炸怎么......停止了? [name="巴别塔成员"]不仅如此......雪花......雪花竟然停在半空中? [dialog] [charslot] [musicvolume(volume=0.6, fadetime=2)] [playsound(key="$d_avg_snowbootwalk")] [playMusic(intro="$nervous_intro", key="$nervous_loop", volume=0.6)] [charslot(slot = "m", name = "avg_npc_1310_1#1$1", duration=1.5, isblock=true)] [name="Pith"]此刻的雪花冰晶已经近乎源石结晶,如果你足够细心,可以控制住它。 [charslot(slot = "m", name = "avg_npc_1308_1#1$1")] [name="巴别塔成员"]你,您...... [charslot(slot = "m", name = "avg_npc_1310_1#1$1")] [name="Pith"]精确控制一片片雪花极为困难,但是在富源石环境,停滞一片暴雪,反而不该是难事。 [name="Pith"]艾丹,你没有好好听课。 [charslot(slot = "m", name = "avg_npc_1308_1#1$1")] [name="巴别塔成员"]老......老师!您来了!您...... [charslot(slot = "m", name = "avg_npc_1310_1#1$1")] [name="Pith"]我能撑十分钟。 [name="Pith"]退回谷底的草地上去,向南走,Scout会为你们指引一条路。 [name="Pith"]以及,我怎么教你的?暴露在富源石环境中行军,有很多应急防护手段。你却什么都没做。 [charslot(slot = "m", name = "avg_npc_1308_1#1$1")] [name="巴别塔成员"]我—— [charslot(slot = "m", name = "avg_npc_1310_1#1$1")] [name="Pith"]等等......你的队伍里甚至有急性矿石病患者,不像话! [name="Pith"]注射剂,接着!再多给你十分钟原地休整!我来想办法! [charslot(slot = "m", name = "avg_npc_1308_1#1$1")] [name="巴别塔成员"]老师,可是您—— [charslot(slot = "m", name = "avg_npc_1310_1#1$1")] [name="Pith"]在天灾真正形成之前,动作快!趁我还能掐住它的脖子,至少这附近都是安全的! [name="Pith"]——对了。 [name="Pith"]我现在同时使用着几种法术,各来自什么学派,这周末前我要看到你的论文。你们所有人的。 [name="Pith"]......所以活着回去,听到没! [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="bg_iceforest_1",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [charslot(slot = "m", name = "avg_npc_054")] [name="萨卡兹雇佣兵A"]......是我,曼弗雷德还没有明确的命令? [name="萨卡兹雇佣兵A"]他搞什么?啊? [name="萨卡兹雇佣兵A"]不可能!王庭的重要成员?混在难民和巴别塔的军队里?喂,查一下! [charslot(slot = "m", name = "avg_npc_053")] [name="萨卡兹雇佣兵B"]查什么,鬼扯。估计是曼弗雷德随便找的借口。 [name="萨卡兹雇佣兵B"]就算有,那也已经算巴别塔的俘虏了吧?从天灾下解救俘虏,根本不是说好的任务。 [charslot(slot = "m", name = "avg_npc_054")] [name="萨卡兹雇佣兵A"]那我们还不是得照做,真是,喂,让荆棘小队去确认一下我们的关卡...... [charslot(slot = "m", name = "avg_npc_053")] [name="萨卡兹雇佣兵B"]好好好......喂?这里是86号,这里是86号...... [dialog] [playsound(key="$transmission")] [delay(time=1.5)] [charslot(slot = "m", name = "avg_npc_053")] [name="萨卡兹雇佣兵B"]没反应?人呢?现在不是换哨的时间吧。 [name="萨卡兹雇佣兵B"]......等等。 [name="萨卡兹雇佣兵B"]是不是太安静了? [name="萨卡兹雇佣兵B"]刚才为止还有羽兽的叫声...... [charslot(slot = "m", name = "avg_npc_054")] [name="萨卡兹雇佣兵A"]野兽都躲天灾去了吧。 [name="萨卡兹雇佣兵A"]天灾预计五个小时内就会彻底席卷这里,他们怎么敢在这个时候开小差? [name="萨卡兹雇佣兵A"]时刻表呢?拿来? [name="萨卡兹雇佣兵A"]我说拿来—— [dialog] [delay(time=1.5)] [name="萨卡兹雇佣兵A"]喂、喂,人......人呢? [playsound(key="$transmission")] [name="萨卡兹雇佣兵A"]喂!这里是86号小队!还有人吗,有人吗?怎么回事,有人—— [charslot(slot = "m", focus="n")] [name="Scout"]有。 [PlaySound(key="$d_avg_cnstrctnck", volume=1)] [charslot(slot = "m", action="shake", power=4, times=40, duration=0.5)] [name="萨卡兹雇佣兵A"]—— [dialog] [playsound(key="$bodyfalldown2")] [charslot(slot = "m", posfrom="0,0", posto="0,-30", afrom=1, ato=0, duration=0.5, isblock=true)] [charslot] [delay(time=1.5)] [playsound(key="$d_avg_snowbootwalk")] [charslot(slot = "m", name = "avg_npc_1311_1#1$1", duration=1, isblock=true)] [name="Scout"]呼。 [dialog] [playsound(key="$d_gen_transmissionget", volume=1)] [delay(time=1)] [name="Scout"]三个小队,暂时都安静了。没被发现,路径很安全。 [name="Scout"]作战人员按照以下坐标移动——医疗人员就按照我留下的记号带着伤员先撤。 [name="Scout"]......我还有事要确认。 [dialog] [PlaySound(key="$d_avg_snowbootwalk", volume=1, loop=true, channel="s")] [StopSound(channel="s", fadetime=1)] [charslot(slot = "m", posfrom="0,0", posto="20,-50", afrom=1, ato=1, duration=0.6, isblock=true)] [name="Scout"]...... [name="Scout"]确实是军事委员会的频段。但他们是斥候,不是袭击据点的无主雇佣兵。 [name="Scout"]他们的任务简报是“红草莓”。只是在确认平民的撤退路径......呵,曼弗雷德甚至欺骗他们说这里有“王庭要员”。 [name="Scout"]嗯。看来,只能交给阿斯卡纶了。 [Dialog] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [bgeffect] [charslot] [PlaySound(key="$d_avg_drkcludsthdr", volume=1, loop=true, channel="d")] [PlaySound(key="$d_avg_snowstormflp", volume=1, loop=true, channel="s")] [PlayMusic(intro="$stranger_intro", key="$stranger_loop", volume=0.6)] [Background(image="30_ex1_snowmount_s",screenadapt="coverall")] [charslot(slot = "m", name = "avg_npc_1306_1#1$1", bstart=0.2,bend=0.7,)] [Delay(time=1)] [bgeffect(name="$eb_snow", layer=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [name="神秘的雇佣兵"]...... [name="神秘的雇佣兵"]巴别塔。 [name="神秘的雇佣兵"]你是我的死神吗? [dialog] [charslot] [charslot(slot = "m", name = "avg_4132_ascln_1#1$1", duration=1.5, isblock=true)] [name="阿斯卡纶"]......是你主导袭击了巴别塔的据点。你听从谁的命令? [name="阿斯卡纶"]那些人都只是医生和感染者平民—— [dialog] [charslot(slot = "r", name = "avg_npc_1306_1#1$1", posfrom="300,0", posto="30,0", duration=0.2)] [delay(time=0.1)] [PlaySound(key="$e_skill_skulsrsword", volume=0.7)] [PlaySound(key="$d_avg_ftrub", volume=1)] [charslot(slot = "m", name = "avg_4132_ascln_1#4$1", action="jump", posto="-300,-20", afrom=1, ato=0, power=5, times=1, duration=0.5)] [CameraShake(duration=1, xstrength=15, ystrength=10, vibrato=30, randomness=90, fadeout=false, block=false)] [PlaySound(key="$swordtsing5", volume=0.7,delay=0.2)] [Effect(name="$e_bladeline_01_large",x = 100,y=60,roy=0,rox=-30,layer = 1)] [Effect(name="$e_spark_02_mid",x = 50,y=50,layer = 2,delay=0.01)] [Effect(name="$e_spark_02_mid",x = 52,y=55,layer = 3,roy=180,delay=0.03)] [Effect(name="$e_spark_02_mid",x = 54,y=60,layer = 4,delay=0.05)] [Effect(name="$e_spark_02_mid",x = 56,y=65,layer = 5,roy=180,delay=0.07)] [Effect(name="$e_spark_02_mid",x = 58,y=70,layer = 6,delay=0.09)] [Effect(name="$e_spark_02_mid",x = 60,y=75,layer = 7,delay=0.11)] [Effect(name="$e_spark_02_mid",x = 62,y=80,layer = 8,delay=0.13)] [Effect(name="$e_spark_02_mid",x = 64,y=85,layer = 9,delay=0.15)] [Effect(name="$e_spark_02_mid",x = 66,y=90,layer = 10,delay=0.19)] [Effect(name="$e_spark_02_mid",x = 68,y=95,layer = 11,delay=0.22)] [Effect(name="$e_spark_02_mid",x = 70,y=100,layer = 12,delay=0.25)] [Effect(name="$e_spark_02_mid",x = 72,y=105,layer = 13)] [delay(time=0.5)] [charslot] 话音未落,剑锋已至。 阿斯卡纶感到了一丝违和。 但她很快调整了状态,是的,暴力。诱导对话她其实谈不上擅长。 [PlaySound(key="$d_avg_daggerexsheath", volume=1)] 袖刃已然出鞘。 [dialog] [charslot(slot = "r", name = "avg_npc_1306_1#1$1", posfrom="30,0", posto="30,0", duration=0)] [delay(time=0.5)] [charslot(slot = "m", name = "avg_4132_ascln_1#5$1", posfrom="-800, 0", posto="300,0", duration=0.6, afrom = 1, ato = 0)] [charslot(slot = "l", name = "avg_4132_ascln_1#5$1", posfrom="0,-20", posto="500,0", duration=0.3, afrom = 0, ato = 0.5)] [delay(time=0.2)] [charslot(slot = "l", name = "avg_4132_ascln_1#1$1", posfrom="500,0", posto="750,0", duration=0.3, afrom = 0.5, ato = 0)] [Blocker(a=0, r=255, g=0, b=0, fadetime=0, block=true)] [CameraShake(duration=1, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=1, r=255, g=0, b=0, fadetime=0.03, block=true)] [PlaySound(key="$d_avg_attack_heavy", volume=1)] [Blocker(a=0, r=255, g=0, b=0, fadetime=0.5, block=true)] [delay(time=1)] [PlaySound(key="$bodyfalldown2", volume=1)] [charslot(slot = "r", posfrom="30,0", posto="30,-50", afrom=1, ato=0, duration=0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [bgeffect] [delay(time=0.5)] [name="神秘的雇佣兵"]唔。 [dialog] [charslot] [charslot(slot = "r", name = "avg_4132_ascln_1#5$1")] [bgeffect(name="$eb_snow", layer=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [name="阿斯卡纶"]你究竟—— [dialog] [PlaySound(key="$d_avg_clothmovement", volume=1)] [charslot(slot = "l", name = "avg_npc_1306_1#1$1", posfrom="0,-80", posto="0,0", duration=2, isblock=true)] [charslot(slot = "l", focus="l")] [name="神秘的雇佣兵"]...... [dialog] [PlaySound(key="$d_avg_button", volume=1)] [charslot(slot = "r", name = "avg_4132_ascln_1#6$1", focus="r")] [name="阿斯卡纶"]——! [dialog] [charslot(slot = "r", name = "avg_4132_ascln_1#6$1", posfrom="0,0", posto="200,0", afrom=1, ato=0, duration=0.2)] [CameraShake(duration=1, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_explosion_stone")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.05, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.05, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.05, block=true)] [charslot] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [PlaySound(key="$d_avg_ftrub", volume=1)] [charslot(slot = "m", name = "avg_4132_ascln_1#1$1", posfrom="-600,0", posto="40,-20", duration=1, isblock=true)] [delay(time=0.5)] [charslot(slot = "m", posfrom="40,-20", posto="0,0", duration=1.5, isblock=true)] [charslot(slot = "m", name = "avg_4132_ascln_1#5$1")] [name="阿斯卡纶"]嘁......炸药吗......疯子。 [name="阿斯卡纶"]你已经束手无策了,还不...... [charslot(slot = "m", name = "avg_4132_ascln_1#1$1")] [name="阿斯卡纶"]...... [dialog] [playsound(key="$transmission")] [delay(time=1.5)] [charslot(slot = "m", name = "avg_4132_ascln_1#3$1")] [name="阿斯卡纶"]......是我。刚刚结束。 [charslot(slot = "m", name = "avg_4132_ascln_1#2$1")] [name="阿斯卡纶"]他已经被烧成焦炭了,抱歉,没留下活口。 [name="阿斯卡纶"]嗯,不太对劲。 [charslot(slot = "m", name = "avg_4132_ascln_1#1$1")] [name="阿斯卡纶"]对方一眼认出我是巴别塔的人,仅仅交手了一瞬间就判断出不是我的对手,选择了自爆。 [multiline(name="阿斯卡纶")]太果断了,要么是身经百战的间谍,要么是...... [charslot(slot = "m", name = "avg_4132_ascln_1#6$1")] [multiline(name="阿斯卡纶", end=true)]等等。 [dialog] [playsound(key="$d_avg_pcket")] [delay(time=1.5)] [charslot(slot = "m", name = "avg_4132_ascln_1#1$1")] [name="阿斯卡纶"]找到了一个随身行囊,嗯,没受损,应该是刚才被我切断的。 [name="阿斯卡纶"]里面有......巴别塔的袖标,还有军事委员会的勋章。 [name="阿斯卡纶"]雇佣兵同时为两头效力没什么稀罕的。 [charslot(slot = "m", name = "avg_4132_ascln_1#3$1")] [name="阿斯卡纶"]还有一张纸片。可能是随身记录的一部分。 [name="阿斯卡纶"]没什么重要信息,只看得清一个词。 [name="阿斯卡纶"]“戴尔”。家。 [charslot(slot = "m", name = "avg_4132_ascln_1#2$1")] [name="阿斯卡纶"]...... [name="阿斯卡纶"]忘了吧,没什么意义。 [dialog] [stopmusic(fadetime=2)] [StopSound(channel="s", fadetime=2)] [StopSound(channel="d", fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [bgeffect] [PlaySound(key="$blizzard", volume=1, loop=true, channel="b")] [charslot] [Background(image="bg_snowconutry_4",screenadapt="coverall")] [Delay(time=1)] [bgeffect(name="$eb_snow", layer=1)] [Blocker(a=0.4, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [playsound(key="$d_avg_snowbootwalk")] [charslot(slot = "l", name = "avg_npc_053", duration=1)] [delay(time=0.5)] [charslot(slot = "r", name = "avg_npc_1299_1#1$1", duration=1, isblock=true)] [delay(time=1)] [charslot(slot = "l", focus="l")] [name="萨卡兹雇佣兵"]......通讯失效?天灾马上就要降临了,这种老土货色确实没法用了...... [name="萨卡兹雇佣兵"]唉,但愿其他队伍找到了逃走的办法。 [dialog] [PlaySound(key="$d_gen_thunders_amb", volume=0.2)] [PlaySound(key="$d_avg_drkcludsthdr", volume=0.6, loop=true, channel="d")] [delay(time=1.5)] [charslot(slot = "r", name = "avg_npc_1299_1#1$1", focus="r")] [name="尤莉叶"]别傻站了。 [name="尤莉叶"]把不能动的感染者......全部搬到这里吧。 [charslot(slot = "l", name = "avg_npc_053", focus="l")] [name="萨卡兹雇佣兵"]也没什么希望了啊,又躲不开天灾。 [charslot(slot = "r", name = "avg_npc_1299_1#4$1", focus="r")] [name="尤莉叶"]既然都没什么希望了,让你做你就做。 [charslot(slot = "l", name = "avg_npc_053", focus="l")] [name="萨卡兹雇佣兵"]......然后呢?有的都已经重度昏迷了。 [charslot(slot = "r", name = "avg_npc_1299_1#6$1", focus="r")] [name="尤莉叶"]我的感染情况比较严重,和他们差不多,我来结束他们的痛苦。 [name="尤莉叶"]他们死后,源石会扩散,我估计也没什么好下场。你躲远点,拿个弩箭什么的,替我收个尾。 [dialog] [playsound(key="$d_avg_snowbootwalk")] [charslot(slot = "r", afrom=1, ato=0, duration=1.5, isblock=true)] [charslot(slot = "l", name = "avg_npc_053", focus="l")] [name="萨卡兹雇佣兵"](嘟囔)我才不干。 [dialog] [playsound(key="$d_avg_snowbootwalk")] [charslot(slot = "m", name = "avg_npc_048", posfrom="200,0", posto="0,0", duration=1.5)] [charslot(slot = "m", action="zoom", poszoom = "0.5,0.5", scale=0.9, duration = 0)] [delay(time=1.2)] [charslot(slot = "m", posfrom="0,0", posto="-200,0", afrom=1, ato=0, duration=1.5, isblock=true)] [delay(time=0.5)] [charslot(slot = "l", name = "avg_npc_053", focus="l")] [name="萨卡兹雇佣兵"]喂,站住。别靠近那些感染者。尤莉叶会处理的。 [Dialog] [Blocker(a=0.4, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [Blocker(a=0.4, r=0, g=0, b=0, fadetime=1, block=true)] [charslot(slot = "m", name = "avg_npc_048", posfrom="200,0", posto="0,0", duration=1, isblock=true)] [name="博士"]......感染者。 [name="博士"]你把他们像柴火一样丢在这里。 [charslot(slot = "m", name = "avg_npc_053")] [name="萨卡兹雇佣兵"]又不是我愿意的。 [charslot(slot = "m", name = "avg_npc_048")] [name="博士"]他们还有救吗? [charslot(slot = "m", name = "avg_npc_053")] [name="萨卡兹雇佣兵"]没救了,都在等死。不出十分钟就会全部化成粉末。 [charslot(slot = "m", name = "avg_npc_048")] [name="博士"]他们本来有救的。 [charslot(slot = "m", name = "avg_npc_053")] [name="萨卡兹雇佣兵"]多活一会算不算有救? [charslot(slot = "m", name = "avg_npc_048")] [name="博士"]...... [charslot(slot = "m", name = "avg_npc_053")] [name="萨卡兹雇佣兵"]他们感染太重,离开这里,也是死在卡兹戴尔哪条破小巷子里。早知道我还不如继续待在萨尔贡...... [charslot(slot = "m", name = "avg_npc_048")] [name="博士"]这是抑制剂,给他们吧。至少能缓解他们的痛苦。 [charslot(slot = "m", name = "avg_npc_053")] [name="萨卡兹雇佣兵"]......你哪来的抑制剂?不对,你是谁?你什么时候来这里的? [CameraShake(duration=0.5, xstrength=15, ystrength=15, vibrato=20, randomness=70, fadeout=true, block=false)] [name="萨卡兹雇佣兵"]别动! [name="萨卡兹雇佣兵"]报告你的识别码,否则我就—— [charslot(slot = "m", focus="n")] [name="???"]让博士过去吧。 [dialog] [charslot] [SoundVolume(volume=0.2, channel="b",fadetime=2)] [SoundVolume(volume=0.2, channel="d",fadetime=2)] [PlayMusic(key="$wasteland_loop", volume=0.6)] [PlaySound(key="$d_avg_snowfootstep", volume=1, loop=true, channel="snow")] [StopSound(channel="snow", fadetime=2)] [charslot(slot = "m", name = "avg_npc_1296_1#8$1", duration = 2, isblock=true)] [name="特蕾西娅"]没事的。 [name="特蕾西娅"]都没事的。 [charslot(slot = "m", name = "avg_npc_053")] [name="萨卡兹雇佣兵"]你好像有点眼熟—— [dialog] [charslot(slot = "l", name = "avg_npc_1299_1#7$1", posfrom="-100,0", posto="100,0", duration=0.5)] [playsound(key="$bodyfalldown3")] [delay(time=0.3)] [charslot(slot = "m", posfrom="0,0", posto="40,0", duration=0.2, isblock=true)] [charslot(slot = "l", focus="l")] [name="尤莉叶"]殿、殿下!您——您怎么能—— [name="尤莉叶"]这里是天灾下方!我们来不及逃开的!您......很感谢您来......但您......这...... [charslot(slot = "l", name = "avg_npc_1299_1#10$1", focus="l")] [name="尤莉叶"]您不该来这里!我们怎么承担得起让殿下您冒这个风险—— [dialog] [charslot] 白色的萨卡兹出现在了战场上,无声,突兀。 [PlaySound(key="$d_avg_crwddiscuss_outside", volume=0, loop=true, channel="c")] [SoundVolume(volume=1, channel="c",fadetime=1)] 人群议论纷纷,这位悄无声息到来的人物当真是巴别塔的魔王,活着的六英雄之一,卡兹戴尔的孕育者? [StopSound(channel="c", fadetime=3)] 特蕾西娅只是朝错愕和疑惑的人群点头致意。 她跪在了那些感染者身边。 [dialog] [charslot(slot = "m", name = "avg_npc_932_1#1$1", bstart=0.2,bend=0.7, duration=2, isblock=true)] [name="垂死的感染者"]......殿......下...... [charslot(slot = "m", name = "avg_npc_1296_1#1$1")] [name="特蕾西娅"]抱歉,我来晚了。 [charslot(slot = "m", name = "avg_npc_1296_1#6$1")] [name="特蕾西娅"]我已不能拯救你们的生命......我做得还远远不够,对不起...... [charslot(slot = "m", name = "avg_npc_932_1#1$1", bstart=0.2,bend=0.7)] [name="垂死的感染者"]请......不要...... [charslot(slot = "m", focus="n")] 特蕾西娅轻轻握住了他的手。 其他的感染者,尚有意识的、尚对自己的生命有所留恋的,都同时感受到了那丁点的......温暖。 [charslot(slot = "m", name = "avg_npc_1296_1#1$1")] [name="特蕾西娅"]我听着,孩子们。 [name="特蕾西娅"]我会记住你们每一个人的人生......原谅我,我无法许诺你们更多,但你们的家人、孩子,你们的朋友和战友...... [charslot(slot = "m", name = "avg_npc_1296_1#6$1")] [name="特蕾西娅"]他们终有一日不必在恐慌中活着。 [charslot(slot = "m", name = "avg_npc_932_1#1$1", bstart=0.2,bend=0.7)] [name="垂死的感染者"]...... [charslot(slot = "m", name = "avg_npc_1296_1#6$1")] [name="特蕾西娅"]你们的性命本不该如此渺小。 [name="特蕾西娅"]至少这一刻,你们应得一个温暖的梦......一个未来一定能被实现的梦。 [charslot(slot = "m", name = "avg_npc_1296_1#8$1")] [name="特蕾西娅"]睡吧,卡兹戴尔的孩子们。在温暖的家乡里安睡吧。 [name="特蕾西娅"]睡吧。 [charslot(slot = "m", name = "avg_npc_932_1#1$1", bstart=0.2,bend=0.7)] [name="垂死的感染者"]......感......谢......您...... [dialog] [charslot(duration=2, isblock=true)] 感染者的身体开始发出源石的色彩。 很快,细小的矿石就开始侵蚀血肉,将他们承载的生活与欲望,一并变成了璀璨的火光。 特蕾西娅始终握着他们的手。 [dialog] [PlaySound(key="$d_avg_smkedspte", volume=1)] [delay(time=1)] 直到亮闪闪的灰尘升上天空,被风雪打散,无缘成为天上的繁星。 [dialog] [charslot(slot = "m", name = "avg_npc_048", duration=2, isblock=true)] [name="博士"]...... [charslot(slot = "m", name = "avg_npc_1299_1#3$1")] [name="尤莉叶"]......那么,您,呃...... [charslot(slot = "m", name = "avg_npc_048")] [name="博士"]你愿意怎么称呼都可以。如果你更喜欢“恶灵”这个说法。 [charslot(slot = "m", name = "avg_npc_1299_1#1$1")] [name="尤莉叶"]不,我没那个意思!只是,这好像是我们第一次单独说话。 [name="尤莉叶"]您为我们带来了很多胜利,我听从过您的指挥,而且,都说您是一位源石专家...... [charslot(slot = "m", name = "avg_npc_048")] [name="博士"]......“专家”。 [name="博士"]但其实我是第一次近距离目睹......感染者以这种形式死去。 [charslot(slot = "m", name = "avg_npc_1299_1#6$1")] [name="尤莉叶"]......那你真好运。 [charslot(slot = "m", name = "avg_npc_048")] [name="博士"]我从没想过这个画面是这么的...... [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.1, block=true)] [PlaySound(key="$flashback", volume=0.2)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.5, block=true)] [charslot] [charslot(slot = "m", name = "avg_npc_053")] [CameraEffect(effect="Grayscale", amount=0.8, keep=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.1, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.4, r=0, g=0, b=0, fadetime=0.5, block=true)] [name="萨卡兹雇佣兵"]多活一会算不算有救? [dialog] [Blocker(a=0.4, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.5, block=true)] [charslot] [charslot(slot = "m", name = "avg_npc_048")] [CameraEffect(effect="Grayscale", amount=0, keep=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.1, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.4, r=0, g=0, b=0, fadetime=0.5, block=true)] [name="博士"]......没什么。 [name="博士"]特蕾西娅,我们该出发了。 [charslot(slot = "m", name = "avg_npc_1296_1#6$1")] [name="特蕾西娅"]......嗯。 [charslot(slot = "m", name = "avg_npc_053")] [name="萨卡兹雇佣兵"]可是就算现在出发也来不及,何况还有军事委员会的陷阱等着我们往里跳...... [charslot(slot = "m", name = "avg_npc_1296_1#1$1")] [name="特蕾西娅"]没事的。 [dialog] [charslot] [PlaySound(key="$d_avg_snowbootwalk", volume=1)] [charslot(slot = "r", name = "avg_npc_1310_1#1$1", duration=1.5)] [delay(time=0.5)] [charslot(slot = "l", name = "avg_npc_1309_1#1$1", duration=1.5)] [delay(time=1)] [charslot(slot = "m", name = "avg_4132_ascln_1#1$1", duration=1.5, isblock=true)] [delay(time=2)] [charslot] [charslot(slot = "m", name = "avg_npc_1296_1#8$1")] [name="特蕾西娅"]我们回家吧。 [dialog] [StopSound(channel="b", fadetime=3)] [StopSound(channel="d", fadetime=3)] [musicvolume(volume=0.2, fadetime=2)] [Blocker(a=1, r=0, g=0, b=0, fadetime=3, block=true)] [bgeffect] 事后,军事委员会的行动简报上写着: “巴别塔的魔王带领她最信任的部下,拨开了风雪与烈焰。 “就像是掀起床帘带孩子进入梦乡的母亲那样轻柔。他们沿路撤离,进入了我们的包围网。 “但在场的术师与弩手无一人敢朝那支绵延数百米的队伍发起袭击。也无人下令。” 这份过于舞文弄墨的简报,与曼弗雷德受王庭要员的“假情报”蒙骗一事,一并遭到了委员会的批评,却并无进一步惩罚。 [dialog] [charslot] [Background(image="bg_room_2",screenadapt="coverall")] [Delay(time=1)] [charslot(slot = "r", name = "avg_npc_048")] [musicvolume(volume=0.6, fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "l", name = "avg_003_kalts_1#1$1", duration=1, isblock=true)] [charslot(slot = "l", focus="l")] [name="凯尔希"]博士。 [name="凯尔希"]我听说了这次的行动,你...... [dialog] [delay(time=1)] [charslot(slot = "l", name = "avg_003_kalts_1#4$1", focus="l")] [name="凯尔希"]博士? [charslot(slot = "r", name = "avg_npc_048", focus="r")] [name="博士"]凯尔希,我有个问题想请教你。 [charslot(slot = "l", name = "avg_003_kalts_1#1$1", focus="l")] [name="凯尔希"]请说。 [charslot(slot = "r", name = "avg_npc_048", focus="r")] [name="博士"]对于一个医生来说,只是让患者多活一段时间,却无法挽回注定的死亡,这称得上拯救吗? [charslot(slot = "l", name = "avg_003_kalts_1#1$1", focus="l")] [name="凯尔希"]除非患者主观上存在其他意愿,否则,尝试拯救生命就是医生的天职。 [name="凯尔希"]我们始终为此努力。 [name="凯尔希"]怎么问起这个? [charslot(slot = "r", name = "avg_npc_048", focus="r")] [name="博士"]只是看着阿米娅和我们身边的人,我就会觉得,你们不该遭受这种折磨。 [charslot(slot = "l", name = "avg_003_kalts_1#4$1", focus="l")] [name="凯尔希"]...... [charslot(slot = "r", name = "avg_npc_048", focus="r")] [name="博士"]而且我...... [dialog] [charslot] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "m", name = "avg_npc_1296_1#8$1", duration=1.5, isblock=true)] [name="特蕾西娅"]博士,凯尔希,原来你们已经在这里了。 [name="特蕾西娅"]情报会议已经结束,战局因为那场天灾陷入了僵局,此刻是我们的喘息之机。 [charslot(slot = "m", name = "avg_npc_1296_1#1$1")] [name="特蕾西娅"]你们两个尤其要好好休息!特别是博士,回来之后,你就没怎么睡过觉吧? [charslot(slot = "m", name = "avg_npc_048")] [name="博士"]我还好...... [charslot] 特蕾西娅看了凯尔希一眼,凯尔希的眼神中透露出无奈。 魔王能感觉到,能感觉到愧疚,能感觉到焦躁,目睹那么多感染者消散在眼前,并不是一件可以让人轻易接受的事情。 [charslot(slot = "m", name = "avg_npc_1296_1#1$1")] [name="特蕾西娅"]博士,难道你还觉得......这一切都是你亲手造成的吗? [charslot(slot = "m", name = "avg_npc_048")] [name="博士"]很遗憾。确实是我亲手造成的。 [name="博士"]我不会逃避责任,也不会因此自怨自艾,只是我需要更多时间......接受现状。 [name="博士"]我—— [dialog] [PlaySound(key="$d_avg_humanchange", volume=1)] [delay(time=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [charslot] [Background] [Subtitle(text="我不知道源石是否该以这种形式伤害这个新生的文明。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.5, block=true)] [Subtitle(text="但源石才是保护所有生命和存在的最后办法。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Background(image="bg_room_2",screenadapt="coverall")] [PlaySound(key="$d_avg_humanchange", volume=1)] [delay(time=0.4)] [charslot(slot = "m", name = "avg_npc_048")] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [delay(time=1)] [name="博士"]...... [charslot(slot = "m", name = "avg_npc_1296_1#1$1")] [name="特蕾西娅"]博士,你太累了。你愿意为了这片大地而承担这些情绪,我很感激。 [charslot(slot = "m", name = "avg_npc_1296_1#8$1")] [name="特蕾西娅"]你现在的痛苦和纠结,想必也象征你的善意和理想吧。我不会抹去它,但如果你愿意,我希望我们能一起分担...... [charslot] 特蕾西娅想要轻轻握住博士的手,想要感受博士那满是愧疚和不安的灵魂。 她想要帮助博士。 [dialog] [PlaySound(key="$d_avg_tinnitus", volume=0.5)] [delay(time=1)] 但是,有一丝杂音,不安地回响在魔王的脑海里。 [name="特蕾西娅"]......? [name="特蕾西娅"](是博士......拒绝了我?还是......) [dialog] [charslot(slot = "m", name = "avg_npc_048", duration=0.5, isblock=true)] [name="博士"]抱歉,特蕾西娅......你不需要承担那些。 [name="博士"]不必对我使用“文明的存续”,使用它对你而言也是有负担的,它有更重要的用处。 [charslot(slot = "m", name = "avg_npc_1296_1#10$1")] [name="特蕾西娅"]比帮助我们尽心竭力的博士还重要? [charslot(slot = "m", name = "avg_npc_048")] [name="博士"]呵呵......谢谢,真的谢谢。 [name="博士"]你和Scout都说,我们有喘息的时间,是吧? [name="博士"]那就让我亲自为你们做一顿晚宴吧,我偷学Misery的。 [name="博士"]为了迎接日后的挑战。 [dialog] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=2)] [charslot] [Background] [Image]